Maze Runner
Maze Runner is a browser-based arcade game — a single self-contained HTML file with a retro, neon arcade-cabinet look (scanlines, "Press Start 2P" font).
Core gameplay: you navigate a procedurally generated maze, dodging free-roaming hazard pellets and (in some modes) AI enemies that pathfind toward you through the corridors, while collecting food/items and reaching the exit to advance levels.
Graphics: 8 selectable tiers, from a fully modeled old-school Game & Watch LCD handheld look, through 4/8/16/32-bit pixel-art styles, up to 64/128/256-bit — the top tiers render in real 3D (Three.js), with 128/256-bit rendering smooth instead of low-poly.
Game modes (17 total): Classic, Endless, Time Attack, Zen, Hardcore, Survival, Scavenger, Mirror, Gauntlet, Hunted, Boss Rush, Portal Rush, Twin Gates, Blackout, Chaos, Glass Cannon, and Relic Hunt — each changes the rules (timers, no pellets, one-hit-kills, collection quotas, hunting enemies, a recurring boss, etc.).
Enemies: 40 distinct types (Prowler, Skitter, Phantom, Tank, and so on) that appear in Hunted, Boss Rush, and Relic Hunt modes, each with its own speed, size, movement behavior (chase/erratic/ambush/patrol/teleport), and on-touch effect (drain score, slow you, poison, curse, etc.). Boss Rush also throws in a recurring boss, the Behemoth, every 3rd level. Enemies can never enter your spawn or checkpoint area, so you always have a safe pocket to retreat to.
Power-ups & items: 30+ mechanics (shield, speed, freeze, extra life, magnet, ghost, bombs, score multipliers, checkpoints, wall-breaking, and many more) plus 100+ collectible foods.
Players: supports up to 4 local players (arrows/WASD/HJUK/numpad) sharing lives and score, plus peer-to-peer online rooms for up to 8 players with no backend server needed.
Difficulty: an Easy/Normal/Hard/Brutal slider that scales pellet speed, pellet count, and enemy speed throughout a run.
Extras: colorblind-accessible modes, 8 UI themes, 32 rotating stage palettes, local player profiles with separate saves, per-mode high scores, and an achievements system.
| Updated | 5 hours ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | ClaudeMan97 |
| Genre | Strategy |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
